In this talk I will discuss affective biofeedback gameplay mechanics applied to both game and user experience design.
Sounds cute, right? But what is affective biofeedback?
Biofeedback is a process through which a feedback loop is created between the user's physiological state and a cybernetic system.
What does that mean in real-life, Neo? I'll tell you, what it means.. It means giving the system access to your biological readings so that it can react, learn and - eventually - even manipulate them!
Think of any (legal) applications for it yet? Then carry on ;)
Do you like videogames? Then imagine a horror game that measures your emotional state and adapts the intensity and timing of scares based on that.
Maybe you're more into RPGs or movies and would enjoy a narrative that follows your emotional reactions to the characters behaviour.
Then again, maybe you're a fobia therapist and want to build a simulator to help people fight their fears, but don't know how it should respond to them. Or you want to measure stress on air traffic controllers so they don't crash the plane you're on due to overwork. Whatever your field, there's a biofeedback app for that ;)
If you want to know more on:
1) How low cost physiological sensors can be used to detect human emotions in real-time
2) How this information can be used to create models of players' affective responses to stimuli (i.e. game events)
3) Just want a quick look into the future applications game companies will develop based on this technology, then upvote this talk!